Gudlyf’s World

June 27, 2002

Filed under: General — Gudlyf @ 11:48 am

There’s a module that simulates a vault for Neverwinter Nights that will be worth looking at. If anything, it will allow for us to figure out the best way to attach permanent flags onto players as they enter/leave the server.

Even more modules here.

June 26, 2002

Filed under: Techie — Gudlyf @ 12:56 pm

There’s a list of MAC addresses by vendor up online. Helpful when you see them spew stuff on your network and you want to get an idea of what kind of machine is causing it.

Filed under: Techie — Gudlyf @ 12:47 pm

Installed SquirrelMail today. Very nice. Seems to be easier to use than IMP at least.

Filed under: Techie — Gudlyf @ 11:54 am

Saw mention of a place called CardCops; a servers that supposedly checks to see if your credit card is among the many floating out there that are stolen. Since I once had my card stolen once before, I’m going to give it a try. The thing is, while there really isn’t a whole lot of harm in entering ONLY your CC number to check, what’s stopping a site like this from nabbing a person’s name details from cookies to complete the process of actually stealing numbers instead of reporting ones already taken?

Filed under: General — Gudlyf @ 9:22 am

It turns out there’s an opensource project called ScummVM that allows yo u to play LucasArts games all all sorts of platforms that previously didn’t allow it (Linux and even PalmOS I believe).

June 25, 2002

Filed under: General — Gudlyf @ 2:36 pm

Taken from Bioware forums:

1. Make a Chair placeable

2. Set the Chair to be useable

3. Put this script in the chair's onused hook:

void main()

{

object oPlayer = GetLastUsedBy ();

object oChair;

if (GetIsPC (oPlayer))

{

oChair = GetNearestObjectByTag ("Chair", oPlayer, 0);

if (GetIsObjectValid(oChair) && !GetIsObjectValid (GetSittingCreature (oChair)))

{

AssignCommand (oPlayer, ActionSit (oChair));

}

}

}

Filed under: General — Gudlyf @ 11:34 am

Funnest part of Neverwinter Nights so far — the scripting possiblities. So far it’s the most fun I’ve had with games since I worked on Team Fortress for Quake and the other mods I half worked on. I’ll try to keep up with my code snippets here if they’re worthy of posting.

June 22, 2002

Filed under: General — Gudlyf @ 12:01 pm

Funny site: Villainsupply.com. I’m leaning towards the Subterranian base with optional volcano upgrade myself.

June 21, 2002

Filed under: General — Gudlyf @ 11:23 am

I’ve often been chastised for my sometimes severe pickiness at movies and their believability or continuity (in particular, with their predecessors if they’re sequels or offshoots). Enter Insultingly Stupid Movie Physics, a collection of movie listings describing the unrealistic aspects of (mostly) sci-fi movies. While it’s fun to read about these, I’ve tried to relax my viewpoint a bit on this. Why? Because movies are about entertainment, and as long as you feel entertained, then the director’s mission is a success. Someone once said that a good movie has to have a “suspension of disbelief” that the viewer can live with. For example, we know that there aren’t really aliens running around the Earth like in Men in Black, but the movie isn’t about realism, it’s about humor, and it pulls it off briliantly.

June 20, 2002

Filed under: Techie — Gudlyf @ 1:07 pm

Gotta love this quote:

“If the automobile industry had developed like the software industry,” Gates proclaims, “we would all be driving $25 cars that get 1,000 miles to the gallon.” To which an automobile executive retorts, “Yeah, and if cars were like software, they would crash twice a day for no reason, and when you called for service, they’d tell you to reinstall the engine.”

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